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Jordan Clark
Jordan Clark

That One Blond Kid Glitch Effect For Final Cut ...

While most of the effects are purely cosmetic, there are a few events and locations that are unreachable without them. They can be collected in almost any order, except for the Poop Hair effect, which requires either the Yuki-onna or Umbrella effect first. It is also recommended to get the Lamp effect before attempting to get the Knife or Witch effect, which require traversing dark areas.

That One Blond Kid Glitch Effect for Final Cut ...


A useful glitch that quadruples Madotsuki's walking speed. Although Madotsuki will appear as her normal sprite (except in the FC Worlds), the glitch will be active. The bicycle is the most commonly used effect for this, as it allows for quadruple speed. The Speed Glitch is an oversight caused by allowing the player to use the menu in the chair.

The glitch will now be active. The effect will disappear if you equip any effects. Madotsuki will sit if 1 is pressed, but the other action will happen as well (e.g. with the bike, the bell noise will play).

This glitch can also be used to "store" effect actions. For example, if the above instructions are followed but the Bicycle effect is substituted for the Midget effect, Madotsuki will be able to walk through small spaces as if she had the Midget effect equipped, despite using her normal sprite. It should also be noted that using any other effect other than the Bicycle still increases Madotsuki's walking speed, though not as much as when the Bicycle is used.

A related glitch that is slightly more complicated, but allows the effect to stack allowing for movement eight times faster than the walking speed, which is equal to that of Candle World's Toriningen. There are two ways of acquiring this glitch.

This will allow Madotsuki to walk through anything with any effect equipped, though some loading zones don't trigger, limiting the amount of areas that can be explored. Hell is useful for getting to locations with this glitch, as it provides alternative methods of getting to areas through the use of Toriningen and Nenrikido that substitute normal loading zones (even the single Henkei Shita located there is the only way to get to Footprint Path A). Toriningen in other locations such as Guillotine World and The Checkered Tile Path also help for accessing other areas.

It should also be noted that getting into any of the Beds in the dream world, even if they send you to The Staircase of Hands, deactivates the glitch, returning Madotsuki to normal. Thus, the glitch can not be utilized in Underground World, The Spaceship, or Mars.

BGM storage: Another side effect of broken instructions. The way this one works is that when you open the instructions the music stops, but it starts again after you close it. If you close the instructions in a different area it will take the music from wherever you opened the instructions and play that. This is because the game still has it stored.

Glitched movement: Glitched movement is a glitch that occurs when you close the instructions while sitting down. Your movement will be cycling between 4 of the sitting animation sprites. Left is the first sprite and then it continues in order clockwise.

There is also a newer type of glitched movement. Do the process for the broken instructions, but not the whole thing. Then, close the menu, open it and press 1. It will do nothing. Then, while you still have the Cat effect equipped, go in Snow World and you will be in the sleeping animation sprite. You are able to move freely while you are sleeping.

Broken save: This is a glitch that makes a save file unplayable. To do this glitch do broken instructions and wake up with the instructions. Press 1 so you are sitting, then press Z to reopen the instructions. This will give you glitched movement. If you save with glitched movement your save will be unplayable.

Speculation: It's possible this was intended to be the appearance Madotsuki takes on in the White Desert, as there is no counterpart FC World sprite. If this is the case, then it's likely that it was dropped since it could cause confusion as to whether the White Desert was really white, or whether the effect was a result of a problem with the player's perception of it (as is the case with old monochrome photos).Allowing Madotsuki to retain her hues makes it clear that the player's vision is normal and that the world is white.

As Shepard, players dispatch a final "Marauder" enemy, entering a Reaper teleportation beam on Earth to reach the Citadel and begin the game's ending sequence. This follows a long and grueling battle in London where Shepard is gravely wounded by Harbinger, the leader of the Reapers.[1] Once there, Shepard engages in a dialog-based final showdown with the Illusive Man, the leader of Cerberus, which inevitably leads to the latter's death. Shepard then attempts to fire off the Crucible, only to be transported to the Citadel's pinnacle. They encounter the Catalyst, an artificial intelligence with the appearance of a child, that declares itself to be the creator of the Reapers. The being says that the Reapers' job is to exterminate intelligent races that have reached the capability of creating artificial lifeforms such as the geth, because artificial life will eventually destroy natural life if allowed to proliferate.

Opinions over the game's endings divided many critics. Among the criticisms include the ending rendering character choices inconsequential; a general lack of closure; lore contradictions and plot holes; character and narrative inconsistencies; the absence of a final boss battle; and inconsistencies between statements by BioWare staff during the game's development and the form the endings ultimately took.[9][10][11][12][13] Commentators took note of the magnitude and scale of the public reaction and highlighted how invested the series had made its players. A widely discussed fan theory proposed that the base game's endings were a hallucinated consequence of Shepard's gradual, forcible Reaper indoctrination over the course of the trilogy, also positing that the "Destroy" ending was purposely colored red to dissuade Shepard from picking it, and thus, overcoming the mind control.[14] Dissatisfied fans also turned the final enemy unit encountered in combat into a sarcastic Internet meme called Marauder Shields.[15][16]

The default appearance for Commander Shepard's female version, colloquially known as "FemShep", underwent a design overhaul for Mass Effect 3. Six different designs for the default female Shepard were hosted online via the official Mass Effect Facebook page, and fans were asked to vote for whichever design they preferred, not only as the standard in-game model but also as part of the game's marketing efforts like trailers and box art.[63][64] BioWare staff made many different designs before narrowing the choice down to the six options for the poll.[65] The blonde Shepard with freckles won what was described as a controversial popularity poll; while commentators like Kirk Hamilton from Kotaku accepted what he perceived to be a legitimately democratic choice, others like Kim Richards from PC Gamer rejected the outcome and criticized the poll for encouraging players to go for the most Barbie-like conventionally attractive appearance.[66][67][68][69] BioWare later decided that the hairstyle promoted in the poll may have interfered with the vote, and so made another competition to decide that.[70][71] The red-haired Shepard won the subsequent competition.[72]

Uncombable hair syndrome is a condition that is characterized by dry, frizzy hair that cannot be combed flat. This condition develops in childhood, often between infancy and age 3, but can appear as late as age 12. Affected children have light-colored hair, described as blond or silvery with a glistening sheen. The hair does not grow downward but out from the scalp in multiple directions. Despite its appearance, the hair is not fragile or brittle, and it grows at a normal or slightly slower rate. Only scalp hair is affected in uncombable hair syndrome.

Ted the Caver began as an Angelfire website in early 2001 that documented the adventures of a man and his friends as they explored a local cave. The story is in the format of a series of blog posts. As the explorers move further into the cave, strange hieroglyphs and winds are encountered. In a final blog post, Ted writes that he and his companions will be bringing a gun into the cave after experiencing a series of nightmares and hallucinations. The blog has not been updated since the final post.[43] In 2013, an independent film adaptation of the story was released, called Living Dark: The Story of Ted the Caver.[44]

Created by Internet user Alex Hall (a.k.a. "Jadusable"), Ben Drowned tells a story of a college student only identified as Jadusable who buys a used copy of the video game The Legend of Zelda: Majora's Mask from an elderly man at a yard sale. Jadusable finds that the cartridge is haunted by the ghost of a boy named Ben, who drowned, as well as an entity that seems to have taken his name only identified as BEN, and an enigmatic force known as the Father. After performing the Fourth Day Glitch, Jadusable encounters disturbing glitches and ominous messages such as "You shouldn't have done that ..." and "You've met with a terrible fate, haven't you?", and begins to encounter Ben in the game, who takes the form of the Elegy of Emptiness statue. The story would later spiral into an Alternate Reality Game with the introduction of an in-universe website belonging to the Moon Children, a mysterious cult. After an eight-year-long hiatus, the story returned in 2020, once again in the Alternate Reality Game format, for its final arc, dubbed "Awakening", which featured adjacent plotlines about a man calling himself Jadus recounting his experiences during a societal collapse due to a virus known as H.E.R.O.E.S, people waking up in a mysterious hotel run by a man named Abel, and a return to the haunted Majora's Mask cartridge.[58] 041b061a72


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