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Openbaar·14 Sporters

James Davis
James Davis

Games Torrents


Twenty-two professional (PRO) males from a single soccer team (age: 25.6 4.9 years; height: 180.5 4.3 cm; weight: 74.7 4.8 kg), and twenty-two amateur (AMA) male players enrolled in a sports sciences degree (age: 23.1 0.7 years; height: 179.6 6.1 cm; weight: 72.3 5.9 kg) were recruited for this study. Goalkeepers (GK) took part in the games, but were excluded from the analysis. All players were informed about the research procedures, requirements, benefits, and risks, and their written consent was obtained before the study began. The investigation was approved by the local institutional Research Ethics Committee and it conformed to the recommendations of the Declaration of Helsinki.




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All small-sided games were video-recorded using three cameras, and analyzed by two independent experienced soccer coaches (Graduated in Sports Sciences, certified with UEFA PRO license and with experience as coaches). For all small-sided games, observers took into account the actions and characteristics of the actions performed by both teams. These actions or characteristics were defined on a coarse-grained scale of 51 categories (see Table 1) adapting the proposals of Owen, Twist and Ford [49] and Costa, Garganta, Greco, Mesquita and Maia [50]. These actions were evaluated each second, following the suggestions of Mendes and Malacarne [51]. The two repetitions of the same small-sided games were sequenced and summed, resulting in three 6 min situations for each AMA team and three 6 min situations for each PRO team. The time during which the players analyzed were not playing (i.e., the ball left the pitch or the goalkeeper was controlling the ball) was removed, and all trials were equalized, resulting in an overall analysis of 204 seconds for each type of small-sided games. The interval and ratio scales, i.e. positional data, are maximally objective and due to this property they intrinsically have larger potential for generalization. However, space-time data are not able to provide direct information on which tasks individual players were exploring and in what context, within the game. Because we were interested in the technical-tactical and exploratory behavior in the discrete task-space [52] the nominal scale was the scale of choice. Each 1 s window was defined as a 51-component binary vector representing the full action configuration during the same time interval. A value of 1 was ascribed to the active category and a value of 0 to the inactive one. Both observers analyzed one game (6 minutes) of each team to calculate reliability. The inter-observer agreement yielded a minimum Kappa coefficient of 0.82, providing a satisfactory guarantee of data reliability. One of the observers analyzed the other trials of all teams.


Due to these similar results for all situations in the highest level PC, which seems to capture the essential characteristics of soccer, it was important to analyze the first set of primary PCs of each trial. For the fixed team, an increase in the number of opponents led to an increase in the time spent defending, this being the case for both PRO and AMA players. A further finding for both levels when defending was a decrease in the number of players dissuading and an increase in the number of players balancing. In 4 vs. 7 games, the most frequent scenario was all the players balancing. In relation to attack, an increase in the number of opponents produced a decrease in passing and driving actions among PRO players, whereas AMA players showed a decrease in passing and controlling actions. For both levels there were fewer players waiting during the game in inferiority. For the variable team, an increase in the number of teammates led to more time being spent in attacking situations. No clear differences appeared with respect to the player with the ball, but an increase in the number of teammates did produce an increase in the number of players waiting and supporting. When defending, there was a clear increase in the number of players involved in balancing. In all the situations, the most frequent combination was one player pressing, one delaying, one dissuading, and/or one or more balancing.


The goodness of fit between the theoretical curve and the experimental data (n = 102) for the exploratory dynamics (see Eq 1) reached values of R2 = .91 0.04. This result confirms that Eq (1) is able to capture the essential hierarchical dynamics during small-sided games. Results from the exploratory dynamics analysis are summarized in Table 2 and Fig 3, where it is presented the averages of the stationary overlap order parameter, , for each trial, comparing the values of each team in all conditions. Results show different values of exploration but with clear differences between the different small-sided games. For the fixed teams, AMAa showed a small effect of the number of opponents, just comparing 5 OPP vs 7 OPP. AMAb showed strong effects of the number of opponents when comparing 3 vs 5 OPP and 3OPP vs 7 OPP. PROa and PROb showed moderate effects when comparing 3 OPP vs 5 OPP and 3 OPP vs 5 OPP. In the case of the variable teams, playing with seven teammates clearly produced a lower exploratory breadth compared with the other conditions. All teams showed strong effects of the number of teammates when comparing 5 TM vs 7 TM and 3 TM vs 7 TM.


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Download Pc Games No Torrents No Parts Band !EXCLUSIVE! ??? ??? DOWNLOAD === Summaries are assigned to many physical games and provide more detailed information about the content in a game and its context. You can find rating summaries when you conduct a ratings search on this site or download our mobile app.The game was the top downloaded title from the PlayStation Store in the month of August 2016.[210] Physical sales of No Man's Sky across both PlayStation 4 and Windows in August 2016 made it the second-highest selling game in North America by revenue that month, according to NPD Group.[211] SuperData Research stated that for the month of August 2016, No Man's Sky was the second highest-grossing game in digital sales across all consoles, and sixth-highest for PC.[212] Steam developer Valve reported that No Man's Sky was one of the top twelve highest-grossing revenue games available on the platform during 2016,[213] while Steam Spy estimated that more than 823,000 copies were sold in 2016 for a total gross revenue of more than $43 million.[214] With the release of "Next" and the Xbox One version of the title in July 2018, SuperData reported No Man's Sky was the sixth top-selling console game globally for the month, bringing in around US$24 million across all platforms.[215] At the 2019 Game Developers Conference, Murray stated that sales figures for No Man's Sky Next were comparable to what would satisfy a large AAA publisher at launch.[216] After the game was added to the Xbox Game Pass service in June 2020, Hello Games reported a month later that No Man's Sky had seen more than one million new players.[217]Game journalist Geoff Keighley, who had been in discussions with Murray and Hello Games throughout the development, had expressed concern to Murray in the year leading up to release, according to Keighley in September 2016. He said he was "internally conflicted" about the state of the game near its release, recognising that many of the features that Murray had been talking about were not going to make it, and compared Murray to Peter Molyneux who had overpromised on a vision for his games that ultimately fell short. Keighley had expressed to Murray his concern that the $60 price tag was a bit steep for the current state of the game and recommended that they take an early access approach instead. According to Keighley, Murray said he didn't want to be around Keighley any more as he was "a little too negative about the game and [Keighley]'s assessment of where the team was at". Keighley felt that Murray could not "rip off that band-aid" and explain exactly what had made it and had to be cut for the game prior to release, and in the end appeared to "disrespect his audience". As such, Keighley sympathised with those that felt they were misled by the marketing. Keighley rekindled the relationship with Murray since launch, and anticipated discussing more of what happened near release with him.[284] Sony chairman Shawn Layden, in November 2016, stated that Hello Games had an "incredible vision" and a "very huge ambition" for No Man's Sky, and that the developers are still working to update the game to bring it to what they wanted, adding that "sometimes you just don't get all the way there at the first go". Layden further expressed that from Sony's side, they recognised that they "don't want to stifle ambition" and force a specific style of play onto their games.[285]Just like a PC, you'll need to be online to download games and play online multiplayer games. Once a game is installed on disk, you can play while Steam Deck is offline unless the game requires an internet connection.Is it possible to recover torrent downloads? Of course, yes. When you delete or remove the torrents from the application, your computer won't remove or erase the actual data files that you were downloading.When you deleted the torrent while downloading, all you need is powerful torrent file recove 041b061a72


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